OS X has some cool OpenGL features like IOSurface (to share GPU data between application, the best example is Syphon –that makes me thinking I have to write a short article on that subject to show how to use it with GLSL Hacker…) or virtual screens, there is even a 100% CPU OpenGL renderer (GLSL Hacker has an option to enable software rendering on OS X).Īll these nice features are often hidden by an outdated OpenGL: still several years behind what we can find on Windows and Linux. OpenGL is tightly embedded in OS X and is a crucial element of Apple’s operating system. What a pity that Apple does not put more resources to have a serious OpenGL (as well as OpenCL according to the statement –I never coded with the OpenCL API on Mac OS X, so I have nothing to say about OSX/CL) support. Martijn Berger volunteered to take over duties. Jens will stay around for at least the 2.75 release. It makes this platform too painful to keep using seriously. This, he said, because of lack of quality GPU support (OpenGL, OpenCL) and annoying Yosemite glitches. He’s going to abandon OS X as a serious 3D/graphics development platform. Our very active OS X platform maintainer for many years, Jens Verwiebe – had a suprising statement. Here is the statement we can read in these weekly Blender developer meeting notes:
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